After researching different types of insect I used different portions of each and drew them together to see what kind of interesting characters I could design. I quickly drew up some silhouettes focusing on the contrast between negative space and realistic shapes which could be easily modelled. I chose to develop the third silhouette as it seems to capture the rigid and natural shape of an insect, yet it stands as a humanoid. I then created a greyscale by adding light and dark shading, before introducing texture and colour.
Student studying Computer Games Art (CGA) at UCA Farnham. This is where I show off all my wonderful progress. Everything I post should be of my own doing and If It's not it should state otherwise, I'll try and tone down the swearing.
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