Nintendo 64 Controller

Thursday 22 October 2015

Winter Project

This is a short storyboard explaining my initial intentions for my gameplay. The player begins in an abandoned post-apocalyptic testing cell where they will have the opportunity to get to grips with the core gameplay. I've chosen this uninviting location as an ironic beginning to my game as it will most likely be the safest area they come across throughout the narrative. My triggered events will involve opening cell doors, picking up of a radio and power keys in order for the lift mechanism to activate.

Below is a moodboard showing reference of prisons and testing facilities as I want my level to portray a mix of both, also my first attempt at building my level in maya. Using a "life sized" cube as a guide to creating a more realistic space. I don't like the squareness of my scene as it does not have a futuristic feel to it. To achieve this I am going to re-map my level, exaggerating its key features i.e the elevator pod, testing area and prison cells.   


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