Nintendo 64 Controller

Thursday, 7 April 2016

2D Game Update (Broken)



Today the game broke after clicking run and build. I thought this was due to a corrupt script and deleted it but this made the problem worse. I have  made a copy of the game saving all the assets however it is still broken. Note to self do not delete scripts! >_< I will attempt to fix it, however I have a feeling I will have to  re-do the scenes and create a new project.

Sunday, 3 April 2016

Skeletal - Muscular Studies

With the aid of an anatomy atlas I have carefully studied the structure and components of the human skeleton. After developing sketches from anatomical reference I have learnt the names and purpose of the bones in the body. I have also learned about the different types of joints and movement in the skeleton. In our life drawing lesson we drew a front and back view of the life model and labelled the muscles we could see. This was especially helpful as we were allowed to see how the muscles fit onto the skeleton and made parts of the body move.







Reference used: http://www.anatomyatlases.org/atlasofanatomy/plateindex.shtml

Sunday, 6 March 2016

Composition Exercise

I re-created this scene by transforming, resizing and painting over the selected components in order to create a landscape using the rule of thirds method. In doing so I attempted to focus the player's gaze on the front door of the house as it is the focal point within the scene, I also re-arranged rocks opposite the house to create a better juxtaposition. I darkened the foreground rock then blurred it to give it the effect of being very close. I also framed the house with a distant mountain to outline it's focus. I was impressed with the results as compositionally my version is more interesting to look at. 

Thursday, 11 February 2016

Player Movement Forward "D" Key




2D Game (ToyFactory)

Creating a background image for our Main Menu attached to the camera. I used a simple script to begin our game with an image which will be developed for our Home Menu Scene. I then created Two GUI Buttons to allow the player to start the game and view controls.

Wednesday, 30 December 2015

Photoshop Practice





Over Halloween I took the opportunity to test my Photoshop painting skills by creating my own ghoulish monster, I call him "Cheesy". My references taught me most monsters are usually human shaped with a head arms and legs ect. with added nasty bits in this case a giant foot with a lot of teeth. I chose to make my creature a single body part as a single severed body part looks very out of place. Also I find feet very difficult to draw so this helped my technical skill as well as testing my ability to stare  at the bottom of my foot for longer than i usually would.

 I developed my initial sketches into a grayscale then picked a colour palette based on my reference Images, I also added a texture to add a more vile texture to make him even creepier. If I were to make any adjustments I'd have probably added a few more unknown skin diseases and do something more elegant with the background, although the pure white seems to make him even eerier.

Tuesday, 15 December 2015

Project_Cure_1st_Attempt


This was my first testing cell model attempt, the main rooms were in place but the design seemed off. I figured this was due to making a model without thinking about making the size of the map relative to the players size.

I'm currently working on re-building my model with better measurements.