This is my first attempt at drawing a spaceship design side view in one point perspective. As far as aerodynamics go i think the front could have been more streamline as it seems very flat and bulky, however i believe ive followed the one point rules well.
Student studying Computer Games Art (CGA) at UCA Farnham. This is where I show off all my wonderful progress. Everything I post should be of my own doing and If It's not it should state otherwise, I'll try and tone down the swearing.
Monday, 28 September 2015
Robot Design
This is my concept of an alien robot that abducts humans and shreds them out of its cheeks. However i received feedback it was not very mechanical looking so i could have added a few extra nuts and bolts. The idea mostly originated from the giant steampunk spider from "Wild Wild West" and a mixture of the alien pods in war of the worlds.
Life Drawing Session 1
Today's life drawing session was mostly focused on drawing the body in a proportionate fashion, we also experimented with using one continuous line to focus more on the important lines and shapes of the model. Upon reflection I need to focus on using more precise and consistent lines in my drawings.
Friday, 25 September 2015
Robot Drawing
In Steve's class today we drew a robot from a reference image. After initially sketching the outline, Steve's method of painting in the object first then layering paint as a gray scale getting the proportions right were much easier.
Wednesday, 23 September 2015
Maya 2016 Lesson01 21/09/15
Today in Phil's class we built a barrel. As an extra task I followed the rest of the tutorial unwrapping and texturing the game object. to look a little better. I will have to work on my unwrapping/texturing/rendering as i find it very fiddly, also as i did not set up my project correctly i was unable to save my textures to the correct files.
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