Nintendo 64 Controller

Monday 28 September 2015

One Point Perspective

This is my first attempt at drawing a spaceship design side view in one point perspective. As far as aerodynamics go i think the front could have been more streamline as it seems very flat and bulky, however i believe ive followed the one point rules well.

Robot Design

This is my concept of an alien robot that abducts humans and shreds them out of its cheeks. However i received feedback it was not very mechanical looking so i could have added a few extra nuts and bolts. The idea mostly originated from the giant steampunk spider from "Wild Wild West" and a mixture of the alien pods in war of the worlds. 

Life Drawing Session 1

Today's life drawing session was mostly focused on drawing the body in a proportionate fashion, we also experimented with using one continuous line to focus more on the important lines and shapes of the model. Upon reflection I need to focus on using more precise and consistent lines in my drawings. 

Friday 25 September 2015

Robot Drawing

In Steve's class today we drew a robot from a reference image. After initially sketching the outline, Steve's method of painting in the object first then layering paint as a gray scale getting the proportions right were much easier.

Wednesday 23 September 2015

Maya 2016 Lesson01 21/09/15

Today in Phil's class we built a barrel. As an extra task I followed the rest of the tutorial unwrapping and texturing the game object.  to look a little better. I will have to work on my unwrapping/texturing/rendering as i find it very fiddly, also as i did not set up my project correctly i was unable to save my textures to the correct files.